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Try clicking on the "V-Ray menu registration" toolbar button or type the following code in the MaxScript listener:
Code:
[I]registerVRayMenus[/I]()
Otherwise, exporting the materials as .vrmat files (and loading them via VRayVRmatMtl) is one way of doing it. You can also export a .vrscene through the .vrscene exporter and load it instead.
I ended up extracting the materials from vrscenes as this seems to work pretty well and duplicates most aspects of the material.
The only issue was and expected one, with Max using uv channel references different to Houdini.
Thank you very much for the help. Much appreciated!!
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