I have a server board in my workstation, so I might not be experiencing the limitations you speak about. I can render anything and do anything else I want on my PC.
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Originally posted by glorybound View PostI have a server board in my workstation, so I might not be experiencing the limitations you speak about. I can render anything and do anything else I want on my PC.
For instance, I am rendering in the background now, even on the workstation.. I don't notice it browsing the web, or even playing videos, etc. However, if I want to work in Max I do. IF you use GPU you really notice it because if you do complex scenes, the card will run out of memory when rendering both for the background and the foreground (I run Titans out of memory on individual scenes-- just one-- but we do some pretty heavy scenes.)Last edited by Joelaff; 10-08-2020, 12:36 PM.
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Originally posted by Joelaff View Post
I am not a fan of indie licenses because why should I pay 10x more than somebody else for the exact same product? Should people be penalized for success due to talent, or experience (or even whom they know)? I don't think so. Basically, Indie pricing means the "pro" version is overpriced and "pros" are buying licenses for "Indie" users. This is worse since many Indie users are actually professionals who just either don't exceed the cutoff (or lie). Educational licenses, which are forbidden from being used for commercial purposes are a good thing, though.
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Originally posted by francomanko View Post
that statement is so wrong and frankly a little insulting.
Not sure how that quote is wrong either. The companies selling the software are going to make X dollars no matter what. If they offer indie licenses then the pro license HAVE to be more expensive to make up the shortfall. If everyone was charged the same amount the cost for the license would be less than the cost for the pro license.
Also, again we are not talking pro vs. hobbyist... We are talking different levels of pro, since indie users frequently use the licenses to make money.
I get a lot of people couldn't stay in business at the "pro" prices, but why should I have to pay those prices? As your revenue expands so does your overhead, and just because someone is making more revenue doesn't mean they have more money to spare. Note that the pricing is based on revenue, not profit.
Should a carpenter who has a higher revenue pay more for the same hammer than someone with lower revenue? Of course not.Last edited by Joelaff; 10-08-2020, 01:19 PM.
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Originally posted by Joelaff View Post
Don't you think paying 10x as much for the same thing is insulting? I find it very much so. "You are working hard and doing well... PAY MORE!"
Not sure how that quote is wrong either. The companies selling the software are going to make X dollars no matter what. If they offer indie licenses then the pro license HAVE to be more expensive to make up the shortfall. If everyone was charged the same amount the cost for the license would be less than the cost for the pro license.
Also, again we are not talking pro vs. hobbyist... We are talking different levels of pro, since indie users frequently use the licenses to make money.
I get a lot of people couldn't stay in business at the "pro" prices, but why should I have to pay those prices? As your revenue expands so does your overhead, and just because someone is making more revenue doesn't mean they have more money to spare. Note that the pricing is based on revenue, not profit.
Should a carpenter who has a higher revenue pay more for the same hammer than someone with lower revenue? Of course not.
Am I missing something ? Where are you paying 10x more ? I don’t know any indie version of any software that is 10x its ‘pro’ counterpart.Last edited by JezUK; 10-08-2020, 01:23 PM.Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
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Originally posted by francomanko View PostMy issue with your statement, is that clearly not everyone is in the same situation as yourself and to imply that as a consequence they mustn't have talent or experience because they request an indie license isn't the best statement to make.
The point is that charging different people different amounts to me is just plain wrong. You are classifying people and make assumptions about an individual based on a group. The other point was that the people paying more are, in fact, subsidizing those paying less.
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Originally posted by Joelaff View Post
Should a carpenter who has a higher revenue pay more for the same hammer than someone with lower revenue? Of course not.(disclaimer : this is a lighthearted comment)
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Originally posted by JezUK View Post
Am I missing something ? Where are you paying 10x more ? I don’t know any indie version of any software that is 10x its ‘pro’ counterpart.
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Originally posted by francomanko View Post
Depends, maybe if the cost prevents talented carpenters from using the hammer...then yeah, maybe they should be able to get an indie hammer, maybe not with the oak handle that you bought
With regard to (at least Max) software this is the EXACT SAME hammer. That is what I take umbrage with.
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Originally posted by Joelaff View Post
My replies stemmed from people requesting such indie pricing for VRay. Max (and I think most AD products) have this indie pricing. An Indie license of Max is ~1/10th the cost of a normal version. The stipulation (at least in the US) is that you have revenue of less than $100k per anum. So if you bill $101K or more you are supposed to pay ~10x more.
$1545 vs $250
personally, I think $1545 is about $750 too much.....
Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Originally posted by JezUK View Post
No it’s not.
$1545 vs $250
personally, I think $1545 is about $750 too much.....
I don't follow the specific prices (might have been for the entire Media Creation Bundle), and most resellers sell for something other than the exact list price anyway. So you mileage may vary.
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Originally posted by Joelaff View Post
Don't you think paying 10x as much for the same thing is insulting? I find it very much so. "You are working hard and doing well... PAY MORE!"
Not sure how that quote is wrong either. The companies selling the software are going to make X dollars no matter what. If they offer indie licenses then the pro license HAVE to be more expensive to make up the shortfall. If everyone was charged the same amount the cost for the license would be less than the cost for the pro license.
Also, again we are not talking pro vs. hobbyist... We are talking different levels of pro, since indie users frequently use the licenses to make money.
I get a lot of people couldn't stay in business at the "pro" prices, but why should I have to pay those prices? As your revenue expands so does your overhead, and just because someone is making more revenue doesn't mean they have more money to spare. Note that the pricing is based on revenue, not profit.
Should a carpenter who has a higher revenue pay more for the same hammer than someone with lower revenue? Of course not.
Last edited by trick; 10-08-2020, 03:00 PM.
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