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  • Animation Settings

    Hi All

    looking for some advise on animations really never done big scale ones ,

    like what is a good frame rate per shot 150 frames 200 Frames per shot per camera movement ?
    render settings as well / etc i get that an animation wil take time but i dont want to wait weeks haha

    i a have treaadripper 3990x

  • #2
    I don't get the frame rate per shot thing.
    There are two things: The frames per second (frame rate) and the length of the shot.

    The frame rate should be fixed throughout the whole project. It depends on your needs but 30/sec are good for most things.
    You can try 24 to save render time but you might have problems to get smooth movement.(don't go below 24)

    The length of your shots is entirely dependent on what you're trying to film and what you like (also how much render time you can afford).
    I'd highly recommend (can't stress enough on that) to work with playblasts (shift+V in max).
    On a side node: Tyflow has the amazing typreview, worth a try!
    Cut your Video with those previews before you render.
    So you can get an idea how those camera movements feel like in context.
    Also, go to YouTube and search for camera moves you like and analyze why you like them. Reference its important even on this topic.

    Another tip for animation beginners:
    Set your camera to be a movie cam and stay at 180° for the shutter angle (motion blur of a half frames movement) don't touch that, unless you want to kind of archive a tranquilized (long blur) effect or you want to have the movement less smooth (for what ever reason.) Expose only using the iso and fstop in all other cases.

    If your computer roughly needs 20 mins per frame and your video is 1 minute log with 30fps.
    Its 1800 frames and that means your computer alone would roughly need 600h to be done with that.

    Some notes on render time:
    Go for the BF+LC setting with LC being in animation mode. Its save, you can't fu** it up and loose days of rendering because its flickering like hell.
    It might take longer, yes but you won't need to re-render everything.
    Use simple materials, blend's with tons of layers are very slow to render and every second counts!!
    Use low amonts for reflection bonces on your materials (everything with a glossiness lower than 0.7 barely needs more than 3.)
    Try to deactivate gi caustics if you can.
    If your scene looks bad afterwards, turn it back on and try to lower the max secondary rays intense instead.
    Rather use big light with low intensity then small lights with high intensity.
    Render full hd even if your client wants 4k, scale it up in a proper editor with good filtering and they wont notice. (assuming your client isn't a proffessional 3d or video guy)
    Last edited by Ihno; 19-06-2020, 12:53 AM.
    German guy, sorry for my English.

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    • #3
      Good tips on animation rendering, Ihno.

      A bit more on animation frames per second -- see the attached frame rate and animation length dialog from 3ds max (right click on the ">" play button to bring this up)

      NTSC is 29.97 frames per second, PAL is 25 frames per second, film is 24 frames per second. Most people stick to 30 FPS unless they are working on movies.

      (lots of history on these frame rates and the technical reasons they were used but I won't go into that now. Except to say that Movie film is still shot at 24 fps but is displayed 2 or even 3 times, so playback rate is 48 or 72 fps)

      In all my experience about the only times we've changed from 30 FPS was to get a slow-mo effect without redoing and possibly messing up elements of the animation.

      It's possible that IMAX and some other formats require higher than 30 FPS and perhaps some other forum members will know about that. The Avatar sequels are being shot at 48 FPS.

      Jim Click image for larger version  Name:	max-fps.png Views:	0 Size:	22.3 KB ID:	1075180
      Last edited by trinity3d_cg; 19-06-2020, 02:11 AM.

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