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Procedural Grass Mats

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  • #16
    let me pull up my calculator here...
    lets see...for this grass set that i had, there is 35000 individual hairs totalling to 2100000...which is 21 million poly.
    Now if you take a plane and subdivide it 256 times.....anyways it will me trilions of polys.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #17
      I think you mean 2.1 Million polys.
      Also i would get your calculator checked out

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      • #18
        Uh... Vray Fur? Hello? Vray Forums?

        Has gravity and number of knots.
        Can achieve the same as those hair ones.

        And I think it is fast - but haven't used max7+ hair.
        www.studio2a.co

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        • #19
          vray fur is great too. though it has far less control then the hair packages. I suppose if your going the geometry route like that, Id go for the approach that gave me the most control.
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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          • #20
            here is another approach. Particle emitted grass onto a plane
            7 min per frame with quasi for both bounce
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment

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