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VRayDirt in VRay5 Inverted normals

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  • VRayDirt in VRay5 Inverted normals

    I see there is no more invert normals tickbox.
    Inner occlusion should replace it, but it doesn't work proper when occluded color is set to white and unoccluded to black.
    So now to be able to get an inverted mask we need to use an extra output node?

    Here is a short video: https://www.dropbox.com/s/2kn3mgwq5n...20-35.mp4?dl=0

  • #2
    Yes, any update on this? What i used to do isn't possible anymore due to lack of "inverted normals" option (and i used it all the time)... Why remove this feature? Also inner occlusion is giving some very weird results, like turning every texture very dark when it isn't supposed to.

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    • #3
      Thanks for the report. The issue seems to be fixed in the latest V-Ray 5 stable builds, so update and give it a shot.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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