It would be wonderful, given the limitations of vrscene, if there was a way to export a vrscene and fbx together, then when importing the fbx into max, run a script which would load all materials from vrscene as vrmat and apply them to the fbx objects with the same names.
this can be done manually, but when there are 100's of objects/materials, it gets pretty old pretty quick.
this can be done manually, but when there are 100's of objects/materials, it gets pretty old pretty quick.