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VRayUVW Randomizer and VRayTriplanarTex

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  • VRayUVW Randomizer and VRayTriplanarTex

    It may have been discussed in the beta forum, but I can't see it so I ask.
    Connecting VRayUVW Randomizer to VRayTriplanarTex has no effect. How do I use it?

    Confirmed with 3dsMax2021 V-Ray 5 hotfix 2

    Attached Files

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Does anyone use it?
    Is my usage simply wrong?


    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

    Comment


    • #3
      After all, there was an answer on the Beta forum.
      https://forums.chaosgroup.com/forum/...72#post1066972

      I had to connect with VRayUVWRandomizer >> VRayTriplanarTex >> VRayBitmap >> VRayMtl.

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

      Comment


      • #4
        Nice! Thanks for linking that.

        Comment


        • #5
          This produces wrong result with normal maps though.
          Did anything changed since beta? I can't remember having this problem in beta.
          Attached is the screenshot. Pay attention to the shadows which appears from the same side where the light is coming from.

          The other thing is the usage of VRayTriplanar with Normal maps. It says to plug VrayBitmap->VrayNormalMap->VrayTriplanar->VrayMtl.

          Attached Files

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          • #6
            This worked fine in my tests from what I remember. Can you post your scene? Some normal maps may need the green value flipped to behave correctly and this may be difficult to spot right away unless the map is rotated.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Yeah sorry, it was my bad. Tried with flipped green channel and it's looks fine.
              The Megascans Bridge got me a bit confused, it didn imported the normal map without that checkbox enabled, so I thought they've changed the map to work without need to flip the channel.

              Anyway all works fine, thanks.

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