Are there any known issues with (what I call) medium big texture maps and errors in dr buckets? Maps are 8 bit jpg with 25000x1050px. 6 pcs loaded in multitexture map. Small interior scene. It's rendering without any text warning or error, but some buckets seems to ignore the texture map. Seems like I solved the issue here now with scaling them down to 7000px. However, that's a workaround, not a solution. Wondering what the real problem is. RAM? Getting bucket errors even on some of the hardcore nodes, so it seems very unlikely. Overriding the material with a plain vraymtl renders without errors, so it should be something with the texture maps and not with the lighting, as far as I see it.
Anyone?
Anyone?
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