Hey!
I'm wonder if selection by layer is possible to implement into VRayDirt, like in LightSelect pass.
This way I could combine procedural grime and some hand place decals with opacity. Having all the decals in the specific layer and then I could exclude the whole layer from affecting VRayDirt.
Also is there any news on implementing proper decal workflow? Something like UE or Fstorm would be really helpful.
I'm wonder if selection by layer is possible to implement into VRayDirt, like in LightSelect pass.
This way I could combine procedural grime and some hand place decals with opacity. Having all the decals in the specific layer and then I could exclude the whole layer from affecting VRayDirt.
Also is there any news on implementing proper decal workflow? Something like UE or Fstorm would be really helpful.
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