Hi all in the Vray forum.
I got problems with texture baking.
first what i want to do. I need a working process to bake on the network a scene where i want to put at last the "Raw GI" Pass into the diffus channel of a new baked material.
altenative it maybe would be better to get the "Raw Gi Pass" to the self illumination Channel and the "Diffus Color Pass" to the diffus Channel of the baked material.
I Tried to setup a testscene to achieve this result. Like Vlado tels in the helpfile, i turned on the VR-Framebuffer, activated the g-buffer split option, turned on in the g-buffer also the "Raw GI", and baked it.
Problem: First i only get a very splotchy tga baked (screenshot).
secound, max sometimes seem to crash.
third, i cant get the png, the tb process rendered, to be put - automaticaly into the baked material channel as i - want it.
fourth, the baked png is splotchy.
Who can help me ? what am i doing wrong ? I uploaded some screenshots as well as the max testscene. maybe someone of you can take a look. I also think a detailled small tutorial inside of the vr-help file could be a nice thing too.
Tom.
a screenshot of the testscene. I want to bake the teapot.
the texturebaking settings
some render settings
max while baking. as you see many errors appear and the rendered map is splotchy
at last for those who like to test it, the max file.
http://www.tom-schuelke.com/tb.max
many thanks. each help is very much appreciated.
Tom
I got problems with texture baking.
first what i want to do. I need a working process to bake on the network a scene where i want to put at last the "Raw GI" Pass into the diffus channel of a new baked material.
altenative it maybe would be better to get the "Raw Gi Pass" to the self illumination Channel and the "Diffus Color Pass" to the diffus Channel of the baked material.
I Tried to setup a testscene to achieve this result. Like Vlado tels in the helpfile, i turned on the VR-Framebuffer, activated the g-buffer split option, turned on in the g-buffer also the "Raw GI", and baked it.
Problem: First i only get a very splotchy tga baked (screenshot).
secound, max sometimes seem to crash.
third, i cant get the png, the tb process rendered, to be put - automaticaly into the baked material channel as i - want it.
fourth, the baked png is splotchy.
Who can help me ? what am i doing wrong ? I uploaded some screenshots as well as the max testscene. maybe someone of you can take a look. I also think a detailled small tutorial inside of the vr-help file could be a nice thing too.
Tom.
a screenshot of the testscene. I want to bake the teapot.
the texturebaking settings
some render settings
max while baking. as you see many errors appear and the rendered map is splotchy
at last for those who like to test it, the max file.
http://www.tom-schuelke.com/tb.max
many thanks. each help is very much appreciated.
Tom
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