I need to make a render pass in which I can set precise RGB value to render out as a kind of mask.
This seemed like it might be accomplished with VRaySamplerInfo element, but I am stuck. It appears that the output is showing up as shades of gray in my test render.
(Also, it would be really great if the numbers I input could be integers between 0 and 255, not normalized to 1.)
Below is the basic idea of what I've tried so far. You can also check out the .max file here: https://www.dropbox.com/s/we84q1puy4..._Test.max?dl=0
I'd really appreciate any help on this!
This seemed like it might be accomplished with VRaySamplerInfo element, but I am stuck. It appears that the output is showing up as shades of gray in my test render.
(Also, it would be really great if the numbers I input could be integers between 0 and 255, not normalized to 1.)
Below is the basic idea of what I've tried so far. You can also check out the .max file here: https://www.dropbox.com/s/we84q1puy4..._Test.max?dl=0
I'd really appreciate any help on this!
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