Hey guys!
I have been struggling to make volumetric light come out of the tower. I have messed around with environment fog and added gizmos and lights with high directionality, but it never looks quite right and it's awfully slow to render.
the environment fog also seems to be conflicting aerialperspective effect.
Am i doing something wrong?
would be cool if we could get some hacky pr. light volumetric option or something.
Feel free to give critique to the other aspects of the image as well.
Thanks
I have been struggling to make volumetric light come out of the tower. I have messed around with environment fog and added gizmos and lights with high directionality, but it never looks quite right and it's awfully slow to render.
the environment fog also seems to be conflicting aerialperspective effect.
Am i doing something wrong?
would be cool if we could get some hacky pr. light volumetric option or something.
Feel free to give critique to the other aspects of the image as well.
Thanks
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