I'm not finding the carpaint2 shader that intuitive. I've made sure the scene scale is 1cm. The results I'm getting are ok but there is a lot of room for improvement. Problem is that I cannot seem to reduce the actual flake size effectively. If I do repeating patterns start appearing and I have to raise the fake map size to 8192 which really slows down rendering.
At the moment I get this result. The metal flakes seem way too big when the camera is close up and they don't seem to end on just the hi-lighted areas. I've increased the flake orientation tail falloff.
Any help or advice really appreciated.
I'm also hoping to add the small circular scratches to this shader as well.
At the moment I get this result. The metal flakes seem way too big when the camera is close up and they don't seem to end on just the hi-lighted areas. I've increased the flake orientation tail falloff.
Any help or advice really appreciated.
I'm also hoping to add the small circular scratches to this shader as well.
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