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3dsmax/vray interface speed is so slow and very frustrating!

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  • #31
    Originally posted by glorybound View Post
    I have to reboot Windows daily, otherwise, everything crawls. I am assuming it was a Windows update because nothing else has changed.
    Same here. Maybe it's anecdotal but it also sometimes feels like it's fine all day but then the next day is noticably slower (I don't turn it off each day). It seems like windows is doing something overnight that it's not fully recovering from. Another time that I'll frequently detect a slowdown is when windows is requesting a reboot due to a windows update, could just be coincidence though.
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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    • #32
      Same here. Reboot and it is fine all day. When I get back in the AM it is crawling. It took 12 minutes for MAX to open. Rebooting brings it back to full speed.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

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      • #33
        My god software is broken these days. So this heavy scene I have, when I import an object (any complexity) i have to wait about 2 minutes whether I import an object or click cancel, I have to wait the same amount of time.
        You may be wondering how bad it is...I'm listening to Enigma and still fuming!
        Last edited by Crayox13; 01-11-2020, 08:03 AM.
        www.hrvojedesign.com

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        • #34
          Yep, merging is slow and a pain as well. I just found out Malwarebytes was causing my Chrome to crawl and after killing it, Chrome returned to normal. Maybe, it was slowing my machine too. I'll report back.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

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          • #35
            I reboot maybe once a month, probably more like once every two or three months.

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            • #36
              Has there been any update on this subject ? Could it be related to some kind of materials imported from other models (sketchup or similar) ?
              Material editor is soooo slow (and i only use the 3dsmax normal preview, not the vray) and it's not like there is 5000 materials and a lot of maps/submaps/etc etc

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              • #37
                Same here. Slate editor is crazy slow.
                Martin
                http://www.pixelbox.cz

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                • #38
                  Hello.

                  I want to share my experience on this too.

                  I'm working on a Threadripper 2950x with 64Gb of RAM and a RTX 2080Ti.

                  For me the worst part is the response with vray material properties and render setup window open/close cycle.

                  To be more clear I made a couple of short videos showing what's the difference, first, with different render engine materials:


                  Here we can see properties in vray materials are the slowest in redraw having to wait like 2 or 3 seconds (some times). While physical materials and arnold standard surface are the fastest and almost instantaneous.

                  The I did this other video where we can see the difference opening and closing the render setup dialog:


                  Here scanline and arnold takes almost the same time to open (2 secs) but vray is taking like double the time (4 secs)

                  Is this slowiness something normal or is it happenning only to me maybe for a bad configuration of my system?
                  www.gaell.com

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                  • #39
                    same here...(dual xeon 6136, rtx3090, 64gb ram, ssd drive)

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                    • #40
                      With a 3950x/64ram/2080ti I get 1 sec delay in vray mats and only slightly quicker with others apart from physicals, which are instant.
                      I get just slightly over 1 sec on render dialogue.
                      That delay is fine for me, though of course it'd be better quicker. So not as slow as for others but that could be
                      similar to what was discussed here, with a possible fix https://forums.chaosgroup.com/forum/...ollout-s-l-o-w
                      https://www.behance.net/bartgelin

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                      • #41
                        I'm still measuring: max 2022 is supposedly better at this, i'll find out soon enough.
                        At any rate, we hear you, and we have plans of our own to make it (hopefully much) better (after Update 1, though.).
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                        • #42
                          ...wish the future would hurry up a bit....always juuuust out of reach
                          https://www.behance.net/bartgelin

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                          • #43
                            Originally posted by ^Lele^ View Post
                            I'm still measuring: max 2022 is supposedly better at this, i'll find out soon enough.
                            At any rate, we hear you, and we have plans of our own to make it (hopefully much) better (after Update 1, though.).
                            Those are very, very, really very good news Lele.
                            I can't wait for test it on my own.

                            Thanks for the hard work.
                            www.gaell.com

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                            • #44
                              Originally posted by fixeighted View Post
                              ...wish the future would hurry up a bit....always juuuust out of reach
                              Ahahah, us too.
                              If nothing else because the mountain we're scaling, and grows taller by the day, would be a bit more behind us, instead than in front. XD
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                              • #45
                                Ah yes but I have a long held theory which seems to hold true. It goes:

                                If progressing to a goal then the difficulty is steep but levels off at certain plateaux, where development 'stalls'.
                                However, each plateau is a major leap in progress and the next ascent starts with the benefit of that leap in progress.
                                So ultimately the goal is reached exponentially quicker because there is less to achieve and only small gaps left to fill in the progress.

                                Something like that....seems to work in my experience anyway
                                https://www.behance.net/bartgelin

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