is there a way to have the direct lights area shadows become difuse before they hit an object. mabey the area shadowas are phisicaly correct but I thought there would be a bit of light difusion.
I want to get slightly over-cast lighting, so the light is being dispersed as it goes through the atmosphere, clouds ect.
I've been playing around with HDRI and getting nice renders but I would like the shadows to be shaper, I haven't had a big look into that but Ive played around with irrad settings to get the shadows a bit sharper but I'm assuming I've reach the limit with that.
I want to get slightly over-cast lighting, so the light is being dispersed as it goes through the atmosphere, clouds ect.
I've been playing around with HDRI and getting nice renders but I would like the shadows to be shaper, I haven't had a big look into that but Ive played around with irrad settings to get the shadows a bit sharper but I'm assuming I've reach the limit with that.
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