trying to bake the lighting into an interior wall and am getting these strange white rings around the edges. The interior is just a box with inverted normals and a window cut out of it. When mapped back onto the geometry, the corners and edges are obviously crappy looking. Anyone have an idea? It was originally rendered 2048x2048 with pretty good irradiance map settings.
![](http://myweb.cableone.net/amylenhart/images/roomcompletemap.jpg)
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