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What are your preferred GI engines?

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  • What are your preferred GI engines?

    In the few months that I have been using V-Ray, I have been doing primarily animation work. For this, I usually use Irradiance Mapping set to "Medium-Animation" for the primary and Quasi-Monte Carlo with default settings for the secondary.

    I haven't had much time to experiment with settings, so it is nice that V-Ray comes with defaults that work well for animation and give me rock-solid results with good render times.

    With some still rendering work on the horizon, I have spent some time today looking at the various merits and shortcomings of the GI engines for still rendering. And, I am curious to know what some of you (who are much more experienced with V-Ray that I) currently prefer for your GI engines and what settings you tend to default to.

    Thanks
    -Jeremy
    Jeremy Eccles
    Senior 3D Visualization Specialist

    The HNTB Companies
    715 Kirk Drive
    Kansas City, Missouri 64105

  • #2
    just finished two really big projects, done with IR maps and QMC secondary and also light cache secondary on some shots. But I found it a bit flakey. IR and QMC is tried and tested approach.
    And just to throw a spanner in the works I rendered an AO pass for everything.

    edit:
    one other thing I did in a bid to get down rendertimes. Was really optimise, reduce bitmap sizes, remove low blur values on non important objects, and also a good trick is use nearest sample look up for reconstructing ur IR maps. ITs a real time saver, and if your only rendering PAL then u will never notice the tiny loss of quality.
    Freelance TD/Generalist
    http://www.vanilla-box.co.uk

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