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Denoiser with Bake to Texture possible with VRay 5?

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  • Denoiser with Bake to Texture possible with VRay 5?

    Just wanted to ask if this option was added to VRay 5? I thought that I've read something like that a while ago, but was looking in Max and couldnt find any option.

  • #2
    Hi dreidesign

    Apologies for the delay - this is not yet possible within 3ds Max and the topic has been previously discussed here. This has been logged as a request in our internal system (id number: VMAX-5061) - I'll bump it and our devs will check if a solution could be found.
    Nikoleta Garkova | chaos.com

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    • #3
      Is there any news on this?
      I'm doing a lot more texture baking these days and being able to denoise would be super useful.
      Rob
      Uniform | Somewhere

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      • #4
        I'm afraid not, but I'll add your request to the list as well.
        Nikoleta Garkova | chaos.com

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        • #5
          +10000000!
          Maxscript made easy....
          davewortley.wordpress.com
          Follow me here:
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          If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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          • #6
            How do you see the denoising process for textures happen (where one has no noise level, normal or pPos REs, f.e.) in the VFB while baking, as opposed to a post-process?
            Why not use vdenoise.exe?
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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            • #7
              There are a few passes missing to make vdenoise work properly.
              Maxscript made easy....
              davewortley.wordpress.com
              Follow me here:
              facebook.com/MaxMadeEasy

              If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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              • #8
                Vdenoise still denoises without the added passes, for whatever the result is worth (with one of three engines.).
                My question is why expect a different behaviour when rendering textures, which will miss the same passes.
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                • #9
                  Thanks for the responses guys,

                  VDenoise didn't really seem to do much denoising when I run the bakes through it.
                  Topaz Denoise does a decent job at denoising but it introduces artefacts around the edges of each UV island because it has a detail enhancement that can't be turned completely off.

                  I don't think I'm in any position to say how denoise should happen, I'm not a Chaos software developer, I'm just asking if it can happen. I have no idea what's possible, maybe it's not!
                  (Could extra bake passes be exposed to Bake To Texture that can be used to run through Vdenoise to aid the denoise? Is it possible for the denoise to happen "behind the scenes" and a denoised bake element be exposed to Bake To Texture that just outputs the result before render complete?)

                  At this point in time, I am personally most interested in denoising the baked lightmaps (VRayRawTotalLightingMap) which I use in WebGL.
                  VRayRawTotalLightingMap and the VRayCompleteMap would probably be my two most used VRay bake elements that I'd like denoising if it's possible.

                  If/when VRay can bake a full set of PBR textures (metallic!), then I might be asking for more bake elements to be denoised
                  Rob
                  Uniform | Somewhere

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                  • #10
                    Bah me, total rewrite.

                    So, the offline vDenoise works just fine with color images only, and works fine with UV island edges. (see attached.).
                    The only thing to manually specify is the noise level.
                    Attached Files
                    Last edited by ^Lele^; 04-10-2021, 02:34 AM.
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                    • #11
                      Thanks for investigating Lele.
                      Maybe I give the vdenoise another go next time I'm in the situation to need it.
                      I didn't very good results when I last tried but I did have a lot more lighting/shadow detail and many more islands than your example so maybe it had a hard time with my case specifically (or I misconfigured the noise level).
                      Rob
                      Uniform | Somewhere

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                      • #12
                        Please share with me/support whichever case isn't working right, so we can see practical limitations to whatever was put in place (f.e. edge detection without added REs), and ideally make it better.
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          robdeja what kind of denoisers you think you'll use for this one - only V-Ray's? What about the others that are more fit for IPR (Open Image and NVIDIA)? Also what other kind of options that you can find in the regular Denoiser RE will you need?
                          If it was that easy, it would have already been done

                          Peter Matanov
                          Chaos

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