Is here any way to automatically load large number of bitmaps as VRayBitmap, connect them to VRayMutliSubTex and use as a mapping source the same UVWRandomizer for all bitmaps?
Or maybe there is some way to use MutliTexture and VRayUVWRandomizer?
Or maybe there is some way to use MutliTexture and VRayUVWRandomizer?
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