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There was something wrong with the materials, they looked kind of mixed with the Arnold ones. Updated version and started a new scene and now it works. What I found in material editor also is the preview type cylinder and cube doesn't work yet.
This is due to the material preview swatches using a custom V-Ray scene. For these options to work, you would need to activate the native 3ds max material swatches through the render settings (Render Setup>Settings>Native 3ds max material swatches).
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