ok i know this is a rewording of my previous post, but maybe ill get a bite with a more generic subject.
the scattervolume does not have an opacity map slot.
placing it in a blend material as a coat and using a mask map kills it completely
i kinda understand that an opacity map on a volumetric material is probably horribly physically incorrect.. however, the fastsss2 material has an opacity slot... so...
i just want to fade out my planet atmosphere at the edges...
the scattervolume does not have an opacity map slot.
placing it in a blend material as a coat and using a mask map kills it completely
i kinda understand that an opacity map on a volumetric material is probably horribly physically incorrect.. however, the fastsss2 material has an opacity slot... so...
i just want to fade out my planet atmosphere at the edges...
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