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Vray Fur on VrayDisplacmentMod

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  • Vray Fur on VrayDisplacmentMod

    Is there a way to 'birth' fur from the displaced surface of mesh when using VrayDisplacment modifier?

    I'm guessing not because the modifier only comes in to play at render time.

    The best I could think of was using the same map to drive the hair length, but randomisation in bend and curl throws this off.

    I need to use that modifier because I need the edge continuity it provides.

  • #2
    Doesn't using the same map in VRayFur's Density map work?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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