Hey there,
We are still in the process of upgrading from Vray 3.7 to Vray 5.
Our most pressing questions about the sss speed has been resolved, now we´re mostly wondering about how to best utilize our farm.
Its been awhile, since I last tried out Vray GPU and then there was Vray Next and now its Vray 5, so there is a bit of confusion.
From what I gathered so far, Vray 5 contains Vray GPU and Vray Production, which is probably closest to the Vray 3.7 we know, in terms of functionality.
Back when I first looked into Vray GPU, there were just too many limitations of what could be rendered and what couldn´t.
I already know, that the newest version can still render on CPU if necessary, so, mainly if there is too much data to fit on the GPU.
So, in theory, we could do our lookdev purely with gpu on our workstation and then render in the farm on cpu, without any visual difference, and upgrade our farm in the future if need arised.
BUT...here are my questions:
1. What exactly are the differences between Vray GPU and Vray Production?
2. Can I just render 3.7 scenes on GPU without doing any conversion? Or do I need Vray Production to guarantee seemless transition from 3.7 scenes (and by guarantee and seemless I mean, just like with the old upgrades, where I just got a box telling me "Vray sampling has changed etc" or " New sky model", and nothing major, like features not rendering at all)?
3. Are there still limitations of features that are not available on GPU? I already know Vraydisplacement is now available, as well as volumetric renderinga and forest pack. What about procedural maps etc? If there are still restrictions, is there a list online I could check?
4. If scenes don´t fit on the cpu while rendering with Vray GPU...is there a warning message or something, so I know why a rendering takes much longer than expected?
5.
I´ve already downloaded the Vray 5 demo, but I can´t test in in the office and my workstation at home has a hopelessly outdated GPU, so I couldn´t really test Vray GPU properly yet.
We are still in the process of upgrading from Vray 3.7 to Vray 5.
Our most pressing questions about the sss speed has been resolved, now we´re mostly wondering about how to best utilize our farm.
Its been awhile, since I last tried out Vray GPU and then there was Vray Next and now its Vray 5, so there is a bit of confusion.
From what I gathered so far, Vray 5 contains Vray GPU and Vray Production, which is probably closest to the Vray 3.7 we know, in terms of functionality.
Back when I first looked into Vray GPU, there were just too many limitations of what could be rendered and what couldn´t.
I already know, that the newest version can still render on CPU if necessary, so, mainly if there is too much data to fit on the GPU.
So, in theory, we could do our lookdev purely with gpu on our workstation and then render in the farm on cpu, without any visual difference, and upgrade our farm in the future if need arised.
BUT...here are my questions:
1. What exactly are the differences between Vray GPU and Vray Production?
2. Can I just render 3.7 scenes on GPU without doing any conversion? Or do I need Vray Production to guarantee seemless transition from 3.7 scenes (and by guarantee and seemless I mean, just like with the old upgrades, where I just got a box telling me "Vray sampling has changed etc" or " New sky model", and nothing major, like features not rendering at all)?
3. Are there still limitations of features that are not available on GPU? I already know Vraydisplacement is now available, as well as volumetric renderinga and forest pack. What about procedural maps etc? If there are still restrictions, is there a list online I could check?
4. If scenes don´t fit on the cpu while rendering with Vray GPU...is there a warning message or something, so I know why a rendering takes much longer than expected?
5.
I´ve already downloaded the Vray 5 demo, but I can´t test in in the office and my workstation at home has a hopelessly outdated GPU, so I couldn´t really test Vray GPU properly yet.
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