I'm sure this is something simple I'm doing wrong.
Imagine a simple scene of a house sitting on a terrain. The house has windows and in the current view... you can see through the nearest window - thru the house - and out through the rear windows.
I am rendering a pass with only the house visible... but I want the reflections of the terrain to show on the outside of the house window glass so I have the pass setup with the terrain renderable but not visible to the camera. I get this result:
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It is showing the terrain on the other side of the house. (If I look at the alpha... the terrain on the other side of the house is properly not shown in the alpha). I have looked at the material settings for the glass but have not gotten the terrain to disappear.
Any ideas what setting I've got wrong so I can fix this?
Thanks for any ideas!
Imagine a simple scene of a house sitting on a terrain. The house has windows and in the current view... you can see through the nearest window - thru the house - and out through the rear windows.
I am rendering a pass with only the house visible... but I want the reflections of the terrain to show on the outside of the house window glass so I have the pass setup with the terrain renderable but not visible to the camera. I get this result:
It is showing the terrain on the other side of the house. (If I look at the alpha... the terrain on the other side of the house is properly not shown in the alpha). I have looked at the material settings for the glass but have not gotten the terrain to disappear.
Any ideas what setting I've got wrong so I can fix this?
Thanks for any ideas!
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