Hi,
I've been using 1.4703 and learning about/testing light cache. It took me awhile to figure out that LC is stored in the IR map. I came across that here on the forum. I've noticed that when glossies are stored in LC, that a scene with lots of glossies will render faster with the LC in use rather than having secondary set to None.
I realize that Fly-through is meant for a single animated camera, but it apparently works for multiple cameras too? With LC enabled for Secondary Bounces and read from a file created in Fly-through mode, the test image rendered in 3min 14sec. With Secondary Bounces set to None, the test image rendered in 5min 48sec. Of course the quality of the glossies depends on the LC settings. With filtering and using LC, the glossies were nearly as nice at a render time of 3min 38sec.
Anyway, you can tell the difference on the side of the fridge at the right. Oh, and the glossies are all sparkly because I rendered with Adaptive QMC AA. They are much smoother with theAdaptive subdivision method.
I've been using 1.4703 and learning about/testing light cache. It took me awhile to figure out that LC is stored in the IR map. I came across that here on the forum. I've noticed that when glossies are stored in LC, that a scene with lots of glossies will render faster with the LC in use rather than having secondary set to None.
I realize that Fly-through is meant for a single animated camera, but it apparently works for multiple cameras too? With LC enabled for Secondary Bounces and read from a file created in Fly-through mode, the test image rendered in 3min 14sec. With Secondary Bounces set to None, the test image rendered in 5min 48sec. Of course the quality of the glossies depends on the LC settings. With filtering and using LC, the glossies were nearly as nice at a render time of 3min 38sec.
Anyway, you can tell the difference on the side of the fridge at the right. Oh, and the glossies are all sparkly because I rendered with Adaptive QMC AA. They are much smoother with theAdaptive subdivision method.
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