Hi,
according to this article https://forums.chaosgroup.com/forum/...usage-in-v-ray is not good idea to deacrese blur value in bitmap node (I usualy use 0,1), because it disable mipmapping. But how can I achieve detail then? I tryed any combination of interpolation/filterin in VrayBitmap but when blur is 1.0 its always ugly and without detail. And how this all incorporate with Filter image option in displacement setting?
As you can see in attachment blur_01.png is with blur set to 0.1 and in blur_10.png is on default 1.0 and is without any detail (its used as displacement map). My question is. How can I achieve detail without suppresing mipmapping.
All textures are loaded via VrayBitmap and they are mipmapped TX.
according to this article https://forums.chaosgroup.com/forum/...usage-in-v-ray is not good idea to deacrese blur value in bitmap node (I usualy use 0,1), because it disable mipmapping. But how can I achieve detail then? I tryed any combination of interpolation/filterin in VrayBitmap but when blur is 1.0 its always ugly and without detail. And how this all incorporate with Filter image option in displacement setting?
As you can see in attachment blur_01.png is with blur set to 0.1 and in blur_10.png is on default 1.0 and is without any detail (its used as displacement map). My question is. How can I achieve detail without suppresing mipmapping.
All textures are loaded via VrayBitmap and they are mipmapped TX.
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