Hello community, I’ve been struggling with this issue for quite some time now and I’ve searched every corner of the internet to no avail.
In simple terms, I’m trying to create a frosted glass material to give realistic light scattering effects. I’ve tried multiple ways of creating such a material, with satisfactory results when it comes to seeing the blurred objects behind it. However, the part that I’m struggling with is that when the direct sun rays go through the frosted glass and hit a solid object, the light is as sharp as if it came through clear glass. That is obviously not realistic and not desirable.
I’ve tried several materials, from the frosted glass that comes with VRay Material Browser, to creating VRayMtl and changing refraction settings, to VRay2SidedMtl, and ending with VRayFastSSS2. All my experiments resulted in the same sharp pass-through light.
I use VRaySun with a multiplier of 1. The closest result I got was when I changed the VRaySun’s multiplier to 30 and higher, but I’d like to avoid this method because it means that all my lights and shadows will be soft.
Any ideas?
Thank you.
Ok
In simple terms, I’m trying to create a frosted glass material to give realistic light scattering effects. I’ve tried multiple ways of creating such a material, with satisfactory results when it comes to seeing the blurred objects behind it. However, the part that I’m struggling with is that when the direct sun rays go through the frosted glass and hit a solid object, the light is as sharp as if it came through clear glass. That is obviously not realistic and not desirable.
I’ve tried several materials, from the frosted glass that comes with VRay Material Browser, to creating VRayMtl and changing refraction settings, to VRay2SidedMtl, and ending with VRayFastSSS2. All my experiments resulted in the same sharp pass-through light.
I use VRaySun with a multiplier of 1. The closest result I got was when I changed the VRaySun’s multiplier to 30 and higher, but I’d like to avoid this method because it means that all my lights and shadows will be soft.
Any ideas?
Thank you.
Ok
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