VRay IS better than that, but I still get great results using convolved HDRI for lighting and reflection. Downsizing decreases render times since sample-lookup is quicker on a smaller map. Blurring reduces the precision and softens the shadows (a benefit or a detriment depending on the project) - I forget, but I think that this also reduces render times somewhat.
That said, lately I have been using full-resolution HDRI's for both lighting and reflection because it looks so nice.
And, in the case of the sun, your idea is great. (Would you still use the map with the sun in it for reflections?)
-Jeremy
That said, lately I have been using full-resolution HDRI's for both lighting and reflection because it looks so nice.

And, in the case of the sun, your idea is great. (Would you still use the map with the sun in it for reflections?)
-Jeremy
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