Hi,
This has been discussed before, but I can't find the relevant topic so I'll post it here to see if there is a known fix.
We are currently rendering an animation and baking the toning into the beauty pass as that is our prefered workflow. I realize a non baked workflow would be better, but that also creates more steps in the process. Especially when you can get the result needed out of vray. In older vray versions the toning was saving in the origRGB and the RGB_colour (beauty). This worked well for us as we could decide between the original image and the denoised one and blend between them where needed.
However since, maybe Next, this function was disabled and for us the origRGB was a useless pass. Normally this isn't an issue because we work with stills and we just save from the vrimg in the VFB a couple of versions of the beauty (toned, toned + denoised & toned + glare). This gives us enough options in post.
But, now we are doing an extensive animation we are losing both the toned version and the glare version. We are now only working with a toned + denoised pass. And the denoiser isn't always cleaning up everything as needed (or an artifact here and there) and we now can't mask that with the base toned pass as that doesn't get created. We will have to fiddle about with toning in the video editor instead which isn't optimal.
How can we get the 3 beauty passes (rgb toned, rgb toned + denoised, rgb toned + glare) without rendering 3 times....or having to do everything in a 3rd party software package based on a non baked workflow?! Am I missing an option somewhere?
We are currently rendering the animations and will be doing so over the weekend so if anyone has some info it's welcome! Thanks!
EDIT,
Just seen another thread with similar issue. Will continue this there.
This has been discussed before, but I can't find the relevant topic so I'll post it here to see if there is a known fix.
We are currently rendering an animation and baking the toning into the beauty pass as that is our prefered workflow. I realize a non baked workflow would be better, but that also creates more steps in the process. Especially when you can get the result needed out of vray. In older vray versions the toning was saving in the origRGB and the RGB_colour (beauty). This worked well for us as we could decide between the original image and the denoised one and blend between them where needed.
However since, maybe Next, this function was disabled and for us the origRGB was a useless pass. Normally this isn't an issue because we work with stills and we just save from the vrimg in the VFB a couple of versions of the beauty (toned, toned + denoised & toned + glare). This gives us enough options in post.
But, now we are doing an extensive animation we are losing both the toned version and the glare version. We are now only working with a toned + denoised pass. And the denoiser isn't always cleaning up everything as needed (or an artifact here and there) and we now can't mask that with the base toned pass as that doesn't get created. We will have to fiddle about with toning in the video editor instead which isn't optimal.
How can we get the 3 beauty passes (rgb toned, rgb toned + denoised, rgb toned + glare) without rendering 3 times....or having to do everything in a 3rd party software package based on a non baked workflow?! Am I missing an option somewhere?
We are currently rendering the animations and will be doing so over the weekend so if anyone has some info it's welcome! Thanks!
EDIT,
Just seen another thread with similar issue. Will continue this there.
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