hi. i was hoping to override the vray sky in the environment to use an hdri of clouds/sky but still retain the vray sun/sky lighting.
i did find one person who used a vray light material applied to a sphere which encompassed the whole scene. it involved adding the same vraybitmap with hdri to the opacity slot and i think that works somewhat for hazy looking sky, but not quite as sharp as using the hdri as a dome would. the reason i would like to do this in the renderer is b/c it would save from having to composit in post, and i would still have minute control over the sun light direction from the vray sun.
is there another approach i might be missing?
thanks!
i did find one person who used a vray light material applied to a sphere which encompassed the whole scene. it involved adding the same vraybitmap with hdri to the opacity slot and i think that works somewhat for hazy looking sky, but not quite as sharp as using the hdri as a dome would. the reason i would like to do this in the renderer is b/c it would save from having to composit in post, and i would still have minute control over the sun light direction from the vray sun.
is there another approach i might be missing?
thanks!
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