The problem with Dome lights (and so HDRI's) is that multiple ones are not supported in Pulze, which I use to steer big scenes. My main file has the Building, and Pulze knows what to load and remember to render a scene, like complete interiors and surroundings as XRefs, etc. Until now I use "portals" for a specific interior, and save them into the XRef for that interior. A second Dome that uses an in/exclude-list with objects from the main file, loses this list when saved in an XRef. Therefore I would need lots of Domes for each interior in the main file, each with different in/exclude-lists that I would need to switch on/off by hand, since Pulze can't remember the settings for multiple domes in the same setup.
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skylight portal problem
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Originally posted by bruno_lopes View PostI also used to use IR+LC + Vray lights as skyports...but without them, it takes off a lot of the versatility from vray...and slowly forces us to a full brute force mode. Which is just sad! Chaos Group, bring back the sky portals feature please!
Also, why would you want to do full brute force? BF + LC is more than efficient for the vast majority of scenes and lighting scenarios.
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