im using tyflow to scatter opacity mapped planes over a globe. these have an animated "ping" texture on them.
since they are all bunched up and overlapping, ive added a "push" operator to randomise their offset from the surface so they intersect as little as possible.
this cannot be pushed too far since you then see the pings floating above surface on the sides of the globe.
it generally works ok, but on the points where two planes intersect each other, i get a thin transparent line in the solid areas of the opacity map. . (since they are flat planes, scattered on a sphere, they are never actually perfectly coplanar)
ive played with the secondary ray bias, and there is a sweet spot where the line is minimised... higher or lower and it gets worse.
however im unable to eliminate it entirely.
the scene has no lights or gi..
any suggestions as to why vray cannot deal cleanly with this, and any ways to fix it? im guessing its a precision issue, and at those points the geometry is considered coplanar? given infinite precision the defect would be infinitely thin.... doesnt help much though.
attached a screengrab showing mesh and a zoomed in render to highlight the issue.
since they are all bunched up and overlapping, ive added a "push" operator to randomise their offset from the surface so they intersect as little as possible.
this cannot be pushed too far since you then see the pings floating above surface on the sides of the globe.
it generally works ok, but on the points where two planes intersect each other, i get a thin transparent line in the solid areas of the opacity map. . (since they are flat planes, scattered on a sphere, they are never actually perfectly coplanar)
ive played with the secondary ray bias, and there is a sweet spot where the line is minimised... higher or lower and it gets worse.
however im unable to eliminate it entirely.
the scene has no lights or gi..
any suggestions as to why vray cannot deal cleanly with this, and any ways to fix it? im guessing its a precision issue, and at those points the geometry is considered coplanar? given infinite precision the defect would be infinitely thin.... doesnt help much though.
attached a screengrab showing mesh and a zoomed in render to highlight the issue.
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