Still really struggling with interior lighting. It seems that I just can't get enough light into the scene, and that that the lights falloff in strength too quickly. For example, if I increase the brightness of the exterior skylight, the areas immediately near the openings are totally blown out, but the rest of the scene remains very dark. I have tried compensating for this by using a very high dark multiplier for the color mapping, but this makes the scene look very washed out, stripping it of its contrast. I am at a loss as to what I need to do to get a somewhat convincing ambient light feel to the scene. I figured I should concentrate on just the natural lighting first, and then worry about adding in the flourescent and incandescent fill lights once I get this acceptable looking.
Any advice as to where I should start? Like I have said, I have tried various lighting settings and have experimented with every concievable exposure setting all to no avail. I have read through the all the tutorials I could find on the forum here, including the Flipside one I mentioned in my past post, but the settings used in this just don't seem to be working for my scene.
Any help would be much appreciated. I have till Monday to finish up the renderings, and I am really hoping I won't have to fall back to the the more familiar scanline renderer to achieve this.
I have uploaded a newer version of the scene with some materials applied to it. Not much has changed during the past two days, because I have accomplished very little with my current trial and error approach.
Thanks in advance.
members.shaw.ca/jlvisualsftp2/interior2.max
Any advice as to where I should start? Like I have said, I have tried various lighting settings and have experimented with every concievable exposure setting all to no avail. I have read through the all the tutorials I could find on the forum here, including the Flipside one I mentioned in my past post, but the settings used in this just don't seem to be working for my scene.
Any help would be much appreciated. I have till Monday to finish up the renderings, and I am really hoping I won't have to fall back to the the more familiar scanline renderer to achieve this.
I have uploaded a newer version of the scene with some materials applied to it. Not much has changed during the past two days, because I have accomplished very little with my current trial and error approach.
Thanks in advance.
members.shaw.ca/jlvisualsftp2/interior2.max
Comment