ive no idea if this is a bug, or expected behaviour..
given scattervolume is a volumetric material, and distance tex is a volumetric texture, i would expect (hope) that the distance tex would affect the scattervolume throughout its volume. as it is, it only affects the geometry surface of the scattervolume object.
im back trying to do a planetary atmosphere, and ive mapped the scattervolume radius with a distance tex linked to the earth's surface. the idea is to get the volume to reduce in density the further you are from the surface of the earth. i was not getting the expected result.
see attached screengrab...
I've offset the earth object so it intersects the atmosphere geometry, and set it to non-renderable. you can see the density changing on the surface of the atmosphere geometry, but not within it.
in this scenario i would hope to see the density changing throughout the scattervolume.
can the material be adjusted to sample 3d textures at every point within the volume?
i hope that makes sense.
given scattervolume is a volumetric material, and distance tex is a volumetric texture, i would expect (hope) that the distance tex would affect the scattervolume throughout its volume. as it is, it only affects the geometry surface of the scattervolume object.
im back trying to do a planetary atmosphere, and ive mapped the scattervolume radius with a distance tex linked to the earth's surface. the idea is to get the volume to reduce in density the further you are from the surface of the earth. i was not getting the expected result.
see attached screengrab...
I've offset the earth object so it intersects the atmosphere geometry, and set it to non-renderable. you can see the density changing on the surface of the atmosphere geometry, but not within it.
in this scenario i would hope to see the density changing throughout the scattervolume.
can the material be adjusted to sample 3d textures at every point within the volume?
i hope that makes sense.
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