I realise that this is more of a hypothetical topic, but could it be possible to achieve gravitational lensing with Vray? I can't think of a single instance where this effect would come of use, other than visualizing astrophysical situations like black holes.
I suppose the Vray light rays aren't affected by any form of gravitational modifier in 3ds max? The goal would be to place a massive enough object in front of the camera to bend the light rays around it so anything behind the object would become visible, although distorted.
I suppose the Vray light rays aren't affected by any form of gravitational modifier in 3ds max? The goal would be to place a massive enough object in front of the camera to bend the light rays around it so anything behind the object would become visible, although distorted.
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