Hi gang;
This is a somewhat silly question.
I use HDRI domelights all the time for my lighting and even for my backgrounds (although I use very, very high resolution ones so that I don't get blurry backgrounds).
Anyway, when I orbit around my scene, the HDRI domelight respects rotation and spins the HDRI accordingly. Of course, when it comes to zooming in and out, this is not the case. The HDRI background stays locked, and it makes sense why. However, this is a problem whenever you have camera zooms as it looks totally unrealistic if the background doesn't also zoom.
So what do most people here do? Do you build an actual dome object and map it with the HDRI so that it respects full 3D perspective? I have tried this but an object doesn't light the scene half as well as a domelight.
What is the typical workflow for this?
Thanks,
-Richard
This is a somewhat silly question.
I use HDRI domelights all the time for my lighting and even for my backgrounds (although I use very, very high resolution ones so that I don't get blurry backgrounds).
Anyway, when I orbit around my scene, the HDRI domelight respects rotation and spins the HDRI accordingly. Of course, when it comes to zooming in and out, this is not the case. The HDRI background stays locked, and it makes sense why. However, this is a problem whenever you have camera zooms as it looks totally unrealistic if the background doesn't also zoom.
So what do most people here do? Do you build an actual dome object and map it with the HDRI so that it respects full 3D perspective? I have tried this but an object doesn't light the scene half as well as a domelight.
What is the typical workflow for this?
Thanks,
-Richard
Comment