Hey everyone, I've been wondering lately what the performance difference / quality tradeoffs exist between the actual VRay light object and the VRayLightMaterial ... So, I did a simple test whose results I find interesting...
This scene is exactly the same except the one on the left uses a VRayLightMtl on a geosphere of radius 1' and the one on the right uses a VRay Light set to sphere with the same radius. The multipliers were identical in the two images.
Here are the samples for the two images
Given the same settings I find it interesting the version using the VRayLightMtl is brighter (if it's the same surface area emitting the same multiplier light shouldn't it be the same?), has less noise (because it uses way more samples) and it rendered faster than version using a VRay Light...
Any thoughts on these results? Does the LightMtl maybe use a different falloff than the Light object does? This whole question came to me as I was trying to decide the optimum way to render recessed can lighting... Given the LightMtl is using more samples I would imagine it would not scale as well on a large scale (ie if there was a bunch of glossy reflections , displacement, etc. those extra samples would most likely make the vray light version faster? ... Maybe I'll do some more tests...
This scene is exactly the same except the one on the left uses a VRayLightMtl on a geosphere of radius 1' and the one on the right uses a VRay Light set to sphere with the same radius. The multipliers were identical in the two images.
Here are the samples for the two images
Given the same settings I find it interesting the version using the VRayLightMtl is brighter (if it's the same surface area emitting the same multiplier light shouldn't it be the same?), has less noise (because it uses way more samples) and it rendered faster than version using a VRay Light...
Any thoughts on these results? Does the LightMtl maybe use a different falloff than the Light object does? This whole question came to me as I was trying to decide the optimum way to render recessed can lighting... Given the LightMtl is using more samples I would imagine it would not scale as well on a large scale (ie if there was a bunch of glossy reflections , displacement, etc. those extra samples would most likely make the vray light version faster? ... Maybe I'll do some more tests...
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