Is this possible without recrating the VMmesh file from scratch?
I have a few human characters exported to VRMesh with 30 frames on animaiton each. The eyelashes are currently on the same material ID as the hair, but they should be on the same as the skin. If I merge the VrayProxy to mesh it loses the animation. Not a deal breaker but I'd rather not have to re-export / pointcache all the animations if at all possible.
I have a few human characters exported to VRMesh with 30 frames on animaiton each. The eyelashes are currently on the same material ID as the hair, but they should be on the same as the skin. If I merge the VrayProxy to mesh it loses the animation. Not a deal breaker but I'd rather not have to re-export / pointcache all the animations if at all possible.
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