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Normals issue?

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  • Normals issue?

    My geometry is showing through the shader. It's the worst with GPU, but also shows somewhat with CPU. I thought it was normals, but applied a normal modifier to try to flip them but no luck. Any thoughts?Click image for larger version

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    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2023.3 Update
    V-Ray GPU 6 Update 1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    what's the shader like?
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

    Comment


    • #3
      Originally posted by ^Lele^ View Post
      what's the shader like?
      That's it, totally! Something screwed up with the vRayBlendMtl Coat Material... Now that I'm on VRay 5, I will rework that to use the new Coat method.

      Thanks!
      David Anderson
      www.DavidAnderson.tv

      Software:
      Windows 10 Pro
      3ds Max 2023.3 Update
      V-Ray GPU 6 Update 1


      Hardware:
      Puget Systems
      TRX40 EATX
      AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
      2X NVIDIA GeForce RTX 3090
      128GB RAM

      Comment


      • #4
        Glad it's sorted, but it shouldn't have done it!
        If at all possible, and when it's convenient, shoot support a shader copy, for added kudos and gratitude. :P
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment

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