I'm trying to create a good ice texture. The Frosted Glass preset is a good starting point, but I want it to become less transparent in thicker areas, and I can't figure out how to do that. I've got something that looks great using the VRayScatterVolume+Blend+AdditiveCoat, but that doesn't refract. Wasn't this doable with an older version of the VRay Material? Thanks.
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Simple absorption should do the trick, without need for SSS, as far as transparency goes.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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