hello. is it possible to use UVW Randomizer with a Vray Noise texture or something similar? I'm looking for a way to distort glass or metal panels on a building and have discontinuity of distortion between adjacent panes of glass or panels. thanks.
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Yes! If you set the UVWrandomizer to Element ID, it should shift things around based on the individual glass or metal panels. Your best bet is to use a tiling normal map for this rather than a noise material. Throwing a simple Box-Unwrap on the model should suffice for the basic uv source, if you're not unwrapping things already.
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thanks. well, i did not use an uwrap on it, but that might be my best approach b/c the glass or metal panel is modeled with thickness, .5inch thick. and sometimes i do a mat color on the back of the glass so it's spandrel glass.
the normal map does work the best
attached is a HUGELY exaggerated result. the left is the fully modeled metal panel with seams, all one object. the right is the faces detached as a separate signgle object.Last edited by s_gru; 06-12-2021, 09:27 AM.
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