If I need a VrayBitmap to be used both normally and Inverted will it use more memory if I make a duplicate of the VRayBitmap and choose Invert on the Output tab vs. using a single VRayBitmap and then using an Output node set to Invert before the next node that needs the inverted copy?
My understanding was that the bitmap itself would only be loaded once in either case, but I wasn't sure if that applied when there were extra settings in the Output tab, like Invert or Enable Color Map.
(Latest VRay5- Max 2021)
Thanks.
My understanding was that the bitmap itself would only be loaded once in either case, but I wasn't sure if that applied when there were extra settings in the Output tab, like Invert or Enable Color Map.
(Latest VRay5- Max 2021)
Thanks.
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