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What are the Production render settings for animations?

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  • What are the Production render settings for animations?

    Hello,
    I'm not sure what is the correct Render settings-Production for animation, I've found here https://docs.chaos.com/display/KB/Re...s.+Render+Time A high settings reference but these are for still images and do not belong to 3ds max.
    I aim to render for showreel which question by itself, should be high or medium? The current resolution is 2048x1172.
    The image below shows my render settings and frame from a scene with relatively low volumetrics compared to future frames. It took me 1 hour and 37 minutes to render, Are those settings practical or I overkilled it?
    Attached Files

  • #2
    It's looking great....I was curious how this would turn out

    In my opinion, for animation for your showreel that resolution and render time is too much, as a viewer/prospective employer will get the idea from the animation itself; the camera work,
    editing etc. (depending on what exactly you're aiming to sell)
    That is supported by hi-res stills to show specifics of shading/lighting or whatever.

    Depending on how long any particular segment is, base your frame time on what's achievable without spending either too much cash at a farm
    or if you're doing it yourself then on what's achievable in the time you have to do it.
    So my advice is to do a few tests at maybe 1280x720 which arguably is big enough.
    You'd need to test the sequence in any case to make sure it flowed well.
    That resolution plus tweaking the settings is probably able to achieve a time per frame that is
    significantly lower than your current times.
    https://www.behance.net/bartgelin

    Comment


    • #3
      Originally posted by fixeighted View Post
      It's looking great....I was curious how this would turn out

      In my opinion, for animation for your showreel that resolution and render time is too much, as a viewer/prospective employer will get the idea from the animation itself; the camera work,
      editing etc. (depending on what exactly you're aiming to sell)
      That is supported by hi-res stills to show specifics of shading/lighting or whatever.

      Depending on how long any particular segment is, base your frame time on what's achievable without spending either too much cash at a farm
      or if you're doing it yourself then on what's achievable in the time you have to do it.
      So my advice is to do a few tests at maybe 1280x720 which arguably is big enough.
      You'd need to test the sequence in any case to make sure it flowed well.
      That resolution plus tweaking the settings is probably able to achieve a time per frame that is
      significantly lower than your current times.
      Thanks for tips, I did low res test which proved the animation solid. The problem now is the final Res, I might decrease the res as you suggest.

      Comment


      • #4
        Cool. It'll be interesting to see how quick you can get it to be...
        https://www.behance.net/bartgelin

        Comment


        • #5
          Originally posted by fixeighted View Post
          Cool. It'll be interesting to see how quick you can get it to be...
          It could've been even faster with Vray cloud, but in my case, it seems impractical, due to low upload speed.

          Comment


          • #6
            Is there maybe an option to run it through Vantage and comp the volumetrics back in separately?
            That would speed things up considerably.
            https://www.behance.net/bartgelin

            Comment


            • #7
              What is Vantage?
              I'm not sure I have the needed skills to comp volumetrics in Post, many volumetrics overlap each other and I require the opacity to look right. I'm not saying it can't be done, I'm not sure I know how.

              Comment


              • #8
                You can probably raise the noise threshold (0.025, f.e.), and denoise the sequence using our denoiser in multi-frame mode (look for vdenoise.exe in our \bin folder).
                Test it on a few representative frames, and you'll know if it'll work for you.
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #9
                  For fun (hope you don't mind), I made a quick scene, similar to what yours seemed to contain, and was able to get very fast times.
                  Just 6 mins for this one.
                  Of course I can't be sure I included all the stuff that you may have used but it had the necessary slow
                  stuff...mblur, vdb volumes, environment fog...no displacement though, which I'd guess is the most likely
                  big hit to render times if you used a lot.
                  Attached Files
                  https://www.behance.net/bartgelin

                  Comment


                  • #10
                    In my case, I've made two renders at 1280x720, one with Fog and one without. Scene with fog took 01:01:49, the scene without fog took 00:21:39, almost third.

                    Comment


                    • #11
                      Well that's something...shame to lose the fog though
                      https://www.behance.net/bartgelin

                      Comment


                      • #12
                        Originally posted by KushKush View Post
                        In my case, I've made two renders at 1280x720, one with Fog and one without. Scene with fog took 01:01:49, the scene without fog took 00:21:39, almost third.
                        Would you be able to share the fog settings?
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          Sure, here is a screenshot. On the same note, when I turn off "GI scatter" I seem to get a rough edge on the edge of the fog.
                          Attached Files

                          Comment


                          • #14
                            KushKush I think your step size is way too small. Here is the description of the parameter from the docs:

                            Step size – Determines the size of one step through the volume. Smaller steps produce more accurate results but are slower to render. In general, dense volumes require smaller step sizes than more transparent volumes. In practice, step sizes that are two to three times smaller than the Fog distance parameter work well.

                            Usually setting it to 1/4th or 1/5th of the distance has worked well for us (250m-200m in your case)

                            Comment


                            • #15
                              What Svetlin said.
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                              Comment

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