I know this is a perennial question in the CG world, but maybe there has been some progress made or some Vray feature can help...
I've read that a 50mm focal length on a 3d (or 35mm) camera approximates human eyesight in terms of the relative perspective. However there is the serious shortcoming of the field-of-view being very narrow (in comparison to the eye). Now I realize the eye approaches 180 degrees FOV due to peripheral vision and that probably isn't attainable.
However does anyone know how to achieve FOV wider than that of a 50mm camera without shortening the focal length and exaggerating the z-depth?
I don't really understand all the different camera types in Vray -- I thought maybe they could be useful -- perhaps with some post-processing?
Any ideas at all?
I've read that a 50mm focal length on a 3d (or 35mm) camera approximates human eyesight in terms of the relative perspective. However there is the serious shortcoming of the field-of-view being very narrow (in comparison to the eye). Now I realize the eye approaches 180 degrees FOV due to peripheral vision and that probably isn't attainable.
However does anyone know how to achieve FOV wider than that of a 50mm camera without shortening the focal length and exaggerating the z-depth?
I don't really understand all the different camera types in Vray -- I thought maybe they could be useful -- perhaps with some post-processing?
Any ideas at all?
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