i have a question that i've LONG thought about but never really nailed down a good solution. my question is regarding balance between materials and lighting.
i've attached a screen shot of a render. in this render, i've added a levels adjustment layer with a layer mask from the alpha channel (blocking off the sky from being affected by the levels adjustment).
the purpose of the levels adjustment layer is to brighten up the grass, the white lines, the buildings... but without affecting the sky.
the left side of the image is the 16bit tif file render, the darker side. to me, it's overal brightness is too dark compared to the sky.
the right side of the image is the adjustment of levels to make the balance between sky and model better, brighter imho it's a better match.
so the question is, why is my grass so dark, the grey massed buildings etc.. is it because i'm simply making those materials too dark?
if yes, where do you start in terms of making materials that "balance" with your lighting?
i hope this is clear? i am thinking that the right side looks like a better more realistic photo when compared to the brightness of the sky (which isn't affected by the levels layer).
ps - this is an hdri in a dome light. it doesn't matter if i change the output of the dome light or exposure of the camera because the balance is still off (aka darker model vs the sky)
thanks,
i've attached a screen shot of a render. in this render, i've added a levels adjustment layer with a layer mask from the alpha channel (blocking off the sky from being affected by the levels adjustment).
the purpose of the levels adjustment layer is to brighten up the grass, the white lines, the buildings... but without affecting the sky.
the left side of the image is the 16bit tif file render, the darker side. to me, it's overal brightness is too dark compared to the sky.
the right side of the image is the adjustment of levels to make the balance between sky and model better, brighter imho it's a better match.
so the question is, why is my grass so dark, the grey massed buildings etc.. is it because i'm simply making those materials too dark?
if yes, where do you start in terms of making materials that "balance" with your lighting?
i hope this is clear? i am thinking that the right side looks like a better more realistic photo when compared to the brightness of the sky (which isn't affected by the levels layer).
ps - this is an hdri in a dome light. it doesn't matter if i change the output of the dome light or exposure of the camera because the balance is still off (aka darker model vs the sky)
thanks,
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