I need to figure out a procedural way of mapping a gradient down the height of any object, so it starts at the top and ends at the bottom of the object.
This needs to be regardless of the objects position in world space - so distancetex wont work for this for example.
Is there some way to do this without manually adding UVW mapping to each object?
Thanks
This needs to be regardless of the objects position in world space - so distancetex wont work for this for example.
Is there some way to do this without manually adding UVW mapping to each object?
Thanks
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