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Is it possible to override just diffuse and spec of a whole scene (with exceptions required) with tons of items and materials but keep their remaining source channels for bump and opac?
That would be nifty.
I guess the "Override mtl" options for preserving Bump and Opacity should do the trick. And also, I presume it would work through the VRayScene overrides as well, though you would have to export to .vrscene prior.
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