I'm using a VrayDisplacementMod on a brick facade in which I want alternating rows of 14mm and 40mm bricks. On the sides of the window the 40mm bricks aren't allowed to be displaced. So that's why I have to cut the faces and only have the front face be displaced. That gives me 'open holes' on the sides, as illustrated with the attached picture from the Vray docs. Is there a way to close these without being forced to have the same displacement continue around the corner?
The only thing I can think of is to have just a slither of black on the edge of the displacement map so it returns to the 14mm level. This is very tedious to do because I have a lot of different facades and the textures are tileable.
Hope someone has a clue how to fix it!
The only thing I can think of is to have just a slither of black on the edge of the displacement map so it returns to the 14mm level. This is very tedious to do because I have a lot of different facades and the textures are tileable.
Hope someone has a clue how to fix it!
Comment