hello guys,
i´m tryin to render out some g-buffer channels,
like shadow, diffuse etc.
the problem is that they don´t have their own alphachannel.
they all have the same alphachannel which contains all objects.
am i missing something?
the second thing is that the diffuse channel of vray seems to be
completely different than that one which scanline renderes.
any ideas?help really appreciated!
leszek
i´m tryin to render out some g-buffer channels,
like shadow, diffuse etc.
the problem is that they don´t have their own alphachannel.
they all have the same alphachannel which contains all objects.
am i missing something?
the second thing is that the diffuse channel of vray seems to be
completely different than that one which scanline renderes.
any ideas?help really appreciated!
leszek
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