Is there a script or global setting that allows to set the Vray Dirt Ambient Occ mode to "Ambient Occlusion" for all shaders in Vray Next?
I had to roll back a few scenes from Max 2022+Vray 5 to Max 2020+Vray Next for a client, and realized my shaders lost the "Invert Normal" effect (to get the worn-out corners on the model) when I opened the scene in Max 2020.
When I checked the shaders, the Vray Dirt Ambient Occ model I use as the Blend Mask between two shaders (Invert Normals enabled and -1.0 for Distribution) was all blank, since it does not carry back the "Inner Occlusion" method from Vray 5.
I hope this makes sense.
Thanks!
-Fausto.
I had to roll back a few scenes from Max 2022+Vray 5 to Max 2020+Vray Next for a client, and realized my shaders lost the "Invert Normal" effect (to get the worn-out corners on the model) when I opened the scene in Max 2020.
When I checked the shaders, the Vray Dirt Ambient Occ model I use as the Blend Mask between two shaders (Invert Normals enabled and -1.0 for Distribution) was all blank, since it does not carry back the "Inner Occlusion" method from Vray 5.
I hope this makes sense.
Thanks!
-Fausto.
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